This is a game changer.
I rebooted my Classic_DM Patreon page from 2018 with a clean slate and a new focus!
Show your support for my video projects and upcoming Pathfinder Second Edition Compatible Adventure, Black Ship of the Sunless.
Support is never expected and completely optional, but appreciate as your help will enable me to take the Classic_DM Channel and Black Ship of the Sunless to the next level or production value. I love making this content and want to take things to the next level with better quality content and original designs for you to play.
All my video content will always be free.
Lots of Pathfinder Second Edition fun around the shop lately, but fear not old school AD&D fans! I have some classic fun just for you!
Two new videos take a look at the classic module, C1 -The Hidden Shrine of Tamoachan, from a Dungeon Master’s perspective and with ideas you can really use to make it more fun for today’s players, especially if you run this for your kids!
The first video is a high level overview of the module, the Amedio Jungle, a touch of world history, location suggestions, and background research in the World of Greyhawk.
We take a peek at the Origins 1979 pregenerated characters in our cool character sheets, their backstories, and how they ended up on the run!
This module is perhaps my personal all-time favorite. Yes, we all know I love D3- The Vault of the Drow, but Tamoachan is untouchable.
TSR published this module before Indiana Jones and Raiders of the Lost Ark in 1981 so it makes you wonder sometimes doesn’t it?
”Originally printed for the 1979 Origins International Game Expo, the module was made available to the general public in 1980” (Schick).
Room One Design Jam
The second video is a 45 minute design class. Hang out as I walk you through some of the fine details of just the first room with ideas on how to kick off the action with the animated clay figures that 99% of players completely miss.
Getting that door open requires a key that is an obscure little shepard’s crook in the half-dome diorama that no one ever finds. The ideas and sketches in this video will give you some ways to make completing this room fun and rewarding for your players.
Check it out.
Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. p. 87. ISBN 0-87975-653-5.
More fun Pathfinder 2E content as we explore Raise Shield and Shield Block in the game!
Check it out here.
These two videos examine the (Raise Shield) ACTION with the (Shield Block Feat), which is a REACTION.
(Raise Shield) ACTION – Bonus to AC until your next turn only. Shield does not take damage if you get hit.
(Shield Block Feat) REACTION – Physically block an incoming attack and that is where the damage reduction events occur based on shield’s Hardness. That can only occur if you are using the (Raise Shield) ACTION.
Manipulate and Attack of Opportunity! What’s the deal with the manipulate action? I try to discover the answer after learning from a member in the Pathfinder 2E Fan-Group on Facebook group.
I put together a New Video at the Classic_DM YouTube Channel, discussing Proficiency Bonus in Pathfinder Second Edition, citing page numbers from the Core Rulebook for your reference and as a basis for the conversation. Proficiency gives you a bonus that’s added when determining the following modifiers and statistics: AC, Attack Rolls, Perception, Saving Throws, Skills, and the Effectiveness of Spells.
You can follow along with all the source citations here on my Pathfinder 2nd Edition Page
Get your copy of the Core Rulebook at the Official Paizo Pathfinder Page
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn,Stephen Radney-MacFarland, and Mark Seifter.
Today, August 1, 2019, was the official launch of Paizo's Pathfinder Second Edition! I've been playing RPGs since 1977 and I think it's AWESOME! Yes. I'm a big kid at heart.
I watched both the Introduction to Pathfinder 2E and Building your First Character Twitch Streams from GENCON, following along with my PDFs. Fun stuff! Jason and team did a great job of introducing the game's new ideas.
If you have not grabbed a copy, you should at least get the PDF.
Amazon delivered the books at 12:30 and I I got a chance to dig into the first few chapters and read through in detail. I'm totally excited about this next chapter in D&D's history. Can't wait to read the Pathfinder Core Rulebook cover to cover, roll up a thousand characters, and play!
Yes, you can roll 3 d6 or 4 d6 and drop the lowest die, but what about being creative and making a heroic character as opposed to a statistical dillweed?
Been a busy year so far. Pathfinder P2 work coming behind the scenes. Lots of new folks are checking out the Classic_DM You Tube channel.
I’ve added some new videos that both Players and DMs might enjoy!
Be and AWESOME Dungeon Master
Be an AWESOME Player
Jeff the Murderhobo
Great video for DMs to think about how to handle complex and improvised player actions in your game with simple ability score checks.
I thought I would share my insights on the Classic_DM You Tube channel at the 8-month mark and discuss some of the things I’ve learned. Maybe they’ll help you with your ideas!
The Classic_DM channel started on September 23rd, 2018. My goal was to honor the 1st edition of Advanced Dungeons and Dragons, celebrating the 40th year since I started playing in 1978. I did not have any miniatures, so I devised my own handmade tokens and a battle glass system so I could leverage my old school freehand architectural drawing style. I decided to make the videos as a creative endeavor. The goal was to share with a new generation of players the incredible magic of 1st edition. Secretly inside, I just wanted to be a kid again and relive those adventures my neighborhood friends and had nostalgia for.
As a Creative Director and designer in the video game industry, I also wanted something different. There are hundreds of people streaming D&D live with webcams, most of these are not all that fun to watch, at least for me. As a game designer and author, I wanted you to feel like you were at the table playing. To do this, I knew I could not rely on anyone else and it would be a one-man show. I wanted narrative and combat flow to feel exciting, to bring the characters to life with personality, meaning, motivations, and flaws. Think of a Netflix Series meets Living Book. Over time, we added a second camera and some minis and incredible audio ambient sound tracks created by Sword Coast Soundscapes. His work is top notch! Use his videos in the background next time you play!
What better way to do that than a top down camera, dig up G1- Steading of the Hill Giant Chief, develop an original cast of player characters and rework the entire backstory. It’s still in The World of Greyhawk, but with a unique story and cultural flair.
I DM the game and make all the moves for the characters and enemies, talking about tactics, show all dice roles, run the viewer through the mechanics, tossing in my house rule interpretations along the way –much to the chagrin of some rules lawyers. It’s cool. Respect to all who play. I was doing this to relive my childhood and evangelize the core magic, not meet another person’s criteria.
The channel is at the 8-month mark and it has gone into some interesting directions. The play sessions are cool and some older players like then, since they don’t really play anymore, have families, and like to sit back and chill to some good old dungeon crawling. I also did a few experimental videos, such as a live map drawing series, a DM’s guide, and a guide to 1st edition. Here is where things seem to jump out.
I made a long series of videos that introduce 1st edition to 5th edition players and it seems to have caught on. Of course, my videos are all in one take, no post processing, no editing, I like to keep it real and feeling live –like someone is actually talking to you as opposed to ramming compressed data down your throat. Most You Tube channels are set up with the heavily edited method and are going for monetization. That’s not me. I’m not doing this for money, so I’m not interested in doing video edits for 4 hours to make a 10-minute video from 2 hours of 10 second clips. I understand that attention spans are short these days. I will eventually set up outlines and clip sections so you can jump to the part you like in the future.
Looking back, I see a lot of things to improve on. I plan on increasing production value, better organization, front end outlines, clickable tab points, and more. I have a new module in the works that takes our heroes from G2 - The Glacial Rift of the Frost Giant Jarl to an original location! I can’t wait to get it done and share it with everyone.
Metrics. Have a look. Click to Enlarge.
When I started the Classic_DM YouTube channel, the idea was to evangelize the beauty and fun of the game 40 years later. Advanced Dungeons & Dragons had a huge impact on my life, my profession, and my creativity. In the beginning, I knew I did not want to become a streamer and at the same time, not try and develop content that was video editing heavy or full of hard cuts. Instead, I decided to capture one-take live play sessions. After all, all I wanted to do was go back in time to when I was 13 years old and play the game.
Initially, I streamed the show using my home made Battle Glass and handmade tokens on Twitch. This allowed me to capture the play sessions live while also facilitating a cloud-type storage space I could export over to YouTube with a few clicks. In December I found myself out of state with only a mega-sad satellite internet connection slower than an X-Boat (for all you Traveller players) so that had to change. I started making the videos locally and saving them out to an external hard drive, and then uploading.
Along the way, I started getting questions. Not really subscribers, but lots of questions. Questions about how time works in the game, combat, classes, my house rules, and mostly from players who play 5th edition, had never played first, but were intrigued about it. in response, I started the Learn to Play series. I shared it in some of the Facebook groups and it began to gain momentum. So let’s take a step back and see how things have evolved.
Above we see the top five videos based on watch time. I like to use this metric to get a sense of what viewers are interested in.
58,396 minutes is close to 973 hours for just one video
Here is the growth since I started the channel back in later September of 2018. Since moving all the content to my author and game design website and restructuring, there’s been a good amount of growth!
It’s a modern world. View time splits between PC and Smart Phone use!
It’s fun to see some things take off. If you have any specific requests, be sure and let me know! There is still a lot to improve upon and we’re just getting started!
That itch is coming back.
I went back and did some clean up on the How to Player 1st edition Page and playlist on You Tube. Hopefully, this will give viewers and players a chance to get a sense of what each episode covers before they head to YouTube, saving time clicking on descriptions and such.
Also. If YOU have any topics you’d like to see let me know! I would be happy to take requests. I’ve been responding to YouTube comments as I get a chance, but if you want a cool video done just on your topic, let’s make that a challenge and dive into it!
You got some books, you got some friends. You're about to run your first adventure! NOW WHAT? This video is for you!
What happens when you mix a video game designer with War in Renaissance Italy? Read what the Judges say...
“Iron Will Rust weaves a story of deception, intrigue, war, and revenge bearing elements of everything from The Count of Monte Cristo to The Princess Bride, and author T. Elliot Cannon has done his research regarding sixteenth-century Europe. The prose itself is quite strong, with salient, evocative metaphors throughout and solidly competent grammar.”
— Judge, 25th Annual Writer's Digest Self-Published Book Awards
“The story has that other-worldly feel to it that I think both history buffs and fantasy readers alike could enjoy...an excellent war story with broad appeal.”
— Judge, 4th Annual Self-Published e-Book Awards
January 1515 and Louis XII is dead. The newly crowned king of France, Francis I prepares to invade Italy with his eyes set on the city of Milano, but the only way there is across the Alps, a feat not attempted since Hannibal. The Venetian ambassador, Marco Diamante, promises detailed surveys that reveal every goat trail, crumbling Roman road, and jagged mountain pass in exchange for an alliance. Francis agrees. Battle plans begin and armies assemble. Marco dispatches his ruthless agent, Alessandro Dumaine to procure the maps by any means necessary.
After the murder of a local priest and an assault on his daughter, Lazzaro Dominici, a retired fencer from Genoa turned winemaker, becomes embroiled in the political intrigue surrounding the theft of the alpine maps. Facing off against contract killer Alessandro, entangles him in the French and Venetian invasion plans. What begins as a fight to save his family and bring a killer to justice becomes a personal mission affecting a war between nations.
Flashback from last year’s Field of Frozen Bones Episode!
Our party pushes south at the bottom of the glacial rift floor, and stumble into a pack of Winter Wolves scavenging for food at a gruesome pile of frozen bones and rib cages, mixed with skulls and femurs. Just as an animal alliance forms, an Obsidian Ancient 45’ long Remorhaz returns from its hunt through a sinkhole. After a frenetic battle and severely wounded, the horrible thing retreats down below and the sinkhole collapses pulling Faoltiarna with it!