Engagement

One of the unique elements of Classic_DM is story. So far, I've tried to bring the characters to life with personality, decisions, heroic choices, interpersonal relationships, and even attitudes. 

What if YOU made these decisions? 

In the TellTale games, a defunct game studio who pioneered story-centric Walking Dead games, players made periodic moment-to-moment decisions, which were meaningless, but each episode always included 2-3 powerful story decisions, like when Clementine learns about Lee's bite or when Clementine shoots Kenny in the snow. 

I'm thinking of exploring a variant of this general idea in the show as a way for players to direct the story, at critical moments that matter and change the course of the show!

Here is one idea 

  • Each episode ends with a critical decision. A story branch. Patreon readers, no tier needed, get to vote on these, which changes the course of the story in the next episode.  

Things like we saw in G1 - The Steading of the Hill Giant Chief, when the party found the Drow Letter (see image below) or freed the Dwarf Engineer from the prison, or even tonight's episode where we had the party make a decision on how to deal with the Winter Wolves

The Drow letter pilfered from G1 - Steading of the Hill Giant Chief

The Drow letter pilfered from G1 - Steading of the Hill Giant Chief

Those could be your moments. 

I'll put some ideas together and send out some feelers to Facebook groups I'm in. It's early days on the show, so maybe this is the perfect time to pioneer fun that let's your savvy as a player, drive the direction of our living journey through G1-D3 and across Greyhawk. 

It's 40 years later and the story is really the differentiator in my opinion. 

Let me know what you think? Leave a comment below!