How I draw the maps for the Classic_DM show

Let’s Draw Maps for the next episode! We lay out rooms 5 and 6 from the  lower caverns of the Glacial Rift of the Frost Giant Jarl, going over process, line weight, shadows, light sources, furniture, natural rock  formations, water sources, and topography to bring even the most basic  of rooms alive in this classic adventure. 

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