Video Review of Paizo's Demo Adventure: Torment and Legacy, uploading now.
ETA 7pm EST/6pm CST/4pm Pacific September 16, 2019.
Paizo Released a Pathfinder Second Edition Demo Adventure entitled, Torment and Legacy. This video deep dives to what Paizo packed into this FREE download.
There is some good stuff here and some missed opportunities. I give this one an A for pregenerated characters, combat, and rules, but a C- for story and exploration. It is very weak on story and exploration and does not evangelize the game to new players. Torment and Legacy is best suited for existing D&D/Pathfinder players looking for a quick hack and slash combat encounter at a local game shop. But hey, it's free and there is some useful stuff here for all players and Game Masters. :)
You got the CRB, the Bestiary, you figured out the rules, and now you're ready to play! Check out some of the fun ideas in this video.
Do your friends refuse to try anything new? Maybe they're deeply entrenched in their 5th edition regular group or are old school Pathfinder 1 players unwilling to drive your new 3 Action Economy wheels? What do you do when you just want to play?
You recruit someone NEW in. This video goes through steps for players and game masters on how to create a fun and compelling game session that's inviting without the rules lawyers beating down your door or the Reddit mob with pitchforks and torches looking for a witch to burn.
Family, friends, co workers, kids and adventure that's really fun.
Interested in the Age of Lost Omens in Pathfinder Second Edition? Check out this detailed video review.
We cover the books contents, themes, and how it connects to the previous Inner Sea Campaign Guide. The new book has a double-sided,poster sized map and each chapter includes detailed scale maps as well. New backgrounds for each regional theme and culture and new regional dedications for players to customize their characters even further.
If you want your campaign or character to hail from the Inner Sea region, this new book is a spot on resource for both GMs and Players.
***NEW*** Fall of Plaguestone, multi-part video is live!
Part I: A review of Fall of Plaguestone, providing you insight into the adventure, its tone, themes, style of play, and the type of players that might enjoy it. No spoilers, so both GMs or Players can enjoy.
Part II: Covers the Fall of Plaguestone Flip Map. The flip map does not include all the maps in the adventure. I have an answer for that to help you go from adventure to tabletop.
Part III: My Battle Glass/Map System and tutorial on how to draw your own maps FAST with no computer.
Part IV: We draw a battle map LIVE for Hallod's Ambush. (A boss from Fall of Plaguestone)
Have you subscribed to Classic_DM yet? Do it now! WHO WILL BE 1,000?
Classic_DM Patreon Page.
Support appreciated, never expected.
We take a look at how Identify Magic works as a General Skill, essentially allowing anyone with Arcana, Religion, Occultism, or Nature to make an attempt to identify an item.
What are your thoughts on assigning a Arcana, Religion, Occult, Nature for identify checks?
Flanking can be tricky business with no facing direction, but if you utilize this to your advantage, you can really help the party wipe things out much faster. It’s all about positioning in relation to your allies.
After 2 weeks of reading, taking notes, deep dives into mechanics, playtesting, engaging with the smart community, making mistakes, learning, and creating videos each step of the way, I present my thorough review of Pathfinder Second Edition and why I think you'll love it.
FIVE MAJOR POINTS
Captures the true magic of AD&D blended with,
WARGAMING sensibilities for high mobility and decision-driven combat.
It's a 40+ year EVOLUTION of of the game with
Tremendous amount of PLAYER CHOICE prompting creativity, showcasing player originality.
It wields a fearful level of CHALLENGE this amusement park genre has needed for a long time.
See what happens when you wake up at 4 a.m.? Fireballs, Bless, and Frost Giant breath.
Today’s videos, broken up into single subjects, take a close look at how Burst, Emanate, and Cone work in Pathfinder Second Edition.
Let’s blow stuff up and ruin the party. These lighthearted and actually funny videos, include our original, cutting edge graphical technology, WTF freehand sketch technique. Mimicked by many, mastered by none. All of You Tube is on edge. Join me, have a laugh, and contribute your interpretation to this seemingly rudimentary rules, that in essence can mean life or death for dumb Gobbo Rogues everywhere.
Have a condition card, dummy.
What’s the deal with shields for melee classes and casters with the Shield cantrip in Arcane, Divine, Occult, but not Primal? Like the Warpriest doctrine? Maybe you’re a Rogue keen on picking up Minor Magic Feat 2? Loving the Sorcerer Bloodlines? Elemental and Fey won’t get the Shield cantrip in Primal. Do you need it? Join me as I share what I’ve learned which may prompt you think tactically about shields in your game as a player or Game Master. I include advice from other players and examples.
In this video I confused the (Raise Shield) ACTION with the (Shield Block Feat), which is a REACTION. Thanks to Cuba Gator and Talutha for clarifying this and correcting my mistake! +250 DKP.
(Raise Shield) ACTION – Bonus to AC until your next turn only. Shield does not take damage if you get hit.
(Shield Block Feat) REACTION – Physically block an incoming attack and that is where the damage reduction events occur based on shield’s Hardness. That can only occur if you are using the (Raise Shield) ACTION.
This crystallized for me after making the shield video and getting some great help from other players and comments.
Actions with Triggers
"...When its trigger is satisfied—and only when it is satisfied—you can use the reaction or free action, though you don’t have to use the action if you don’t want to" (462).
Man. That is mega buried. The option to ***not use a reaction*** is so completely different than I was first interpreting Shield Block. One always imagines, Attack of Opportunity! WEEEE BAM. Free hit yea!! No one says, "Naw, I won't use it a free hit."
But, selectively using the shield to absorb damage seemed weird to me. I Raise my Shield, but not really? So why an AC bonus with and option to deflect/block? Do you folks think that "Raise a Shield" is an unskilled melee combatant being slightly harder to hit?
And if you swing and hit, then you don't actually hit the shield, because the user does not have the skill at blocking anyway. Here is where it gets weird. A skillful fighter says Raise a Shield, Enemy attacks, but you don't actually block to save the shield from damage with Shield Block?
Selectively using Reactions? With that in mind, no wonder the shield HP/BT Hardness values are relatively low.
Thanks to Nathan Fish in the Pathfinder 2E Fan-Group, who really helped clarify this!
Both Videos Below.
Adding this as food for thought for our recent discussion on how shields work in Pathfinder 2E.
“Why Armor does not have a BT number like the shield?”
Here's my take on that. Angle Matters. Like tanks in WWII, the angles of the armor deflects shells. Shields are mostly flat with the exception of the Kite shield and the Roman Tower shield and soldiers use them to intentionally catch blows and stop the incoming force, while armor (plate for example) is wrapped around our bodies like ellipses and curves with padding underneath.
When we get hit in plate, odds are we move or our get pushed and are not trying to resist the incoming force. Part of the force (slashing and bludgeoning) that does land is reduced. Piercing probably struggles to even hit at the right angle to penetrate half the time.
Check this out.The WW II German Manual for Tankers, Pantherfibel
“One of these supplements folded out to reveal black and white photos of various Allied tanks along with data on each vehicle to aid the crew in recognition. Other supplements showed graphically at what range the Tiger could be penetrated by and in turn itself penetrate enemy armor such as the Sherman or T-34.”
This diagram from the Tiger Tank manual uses a clock and hours (uhr in German) to advise how to turn to maximize deflection. Even using reference to meal times.
Manipulate and Attack of Opportunity! What’s the deal with the manipulate action? I try to discover the answer after learning from a member in the Pathfinder 2E Fan-Group on Facebook group.
We all know that Attack of Opportunity prompts a free reaction if an enemy moves into range or tries to move away, but what about spell casting? Can all monsters do AoO? It looks like the answer is no! They need the Attack of Opportunity Feat! Is this true? And what exactly does manipulate mean?
Check out the video and tell us what you think?
I’ve released a new video that reverse engineers the iconic Valeros Fighter Class character as an exercise of how to learn the new game rules and synergies between Ancestry, Heritage, Background, Class, Class Feats, Weapons, Shields and more.
Join me as I put my detective hat on and look at this great character sheet, breaking it down by navigating the official PDF with bookmarks, searches, and sometimes, good guesswork. There is a lot to learn and you may find this method works for you too, especially if coming from AD&D.
I put together a New Video discussing Proficiency Bonus in Pathfinder Second Edition, citing page numbers from the Core Rulebook for your reference and as a basis for the conversation. Proficiency gives you a bonus that’s added when determining the following modifiers and statistics: AC, Attack Rolls, Perception, Saving Throws, Skills, and the Effectiveness of Spells.
Please share your comments and rules savvy as everyone is reading the newly released Core Rulebook and gleaning out our understanding of the system! I come from an old school AD&D background so learning the new rules and trying to consolidate them into subjects for others is part of the fun.
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn,Stephen Radney-MacFarland, and Mark Seifter.
The words Proficiency Bonus appears 82 times in the CRB.
What is a Proficiency Bonus?
“Proficiency is a simple way of assessing your character’s general level of training and aptitude for a given task. It is broken into five different ranks: untrained, trained, expert, master, and legendary. Each rank grants a different proficiency bonus. If you’re untrained at a statistic, your proficiency bonus is +0—you must rely solely on the raw potential of your ability modifier. If your proficiency rank for a statistic is trained, expert, master, and legendary, your bonus equals your character’s level plus another number based on the rank (2, 4, 6, and 8, respectively). Proficiency ranks are part of almost every statistic in the game” (10).
Proficiency Rank Proficiency Bonus (Level+Rank)
Trained Your level + 2
Expert Your level + 4
Master Your level + 6
Legendary Your level + 8
“Proficiency is a system that measures a character’s aptitude at a specific task or quality, and it has five ranks: untrained,trained, expert, master, and legendary. If you’re untrained, your proficiency bonus is +0. If you’re trained, expert, master, or legendary, your proficiency bonus equals your level plus 2, 4, 6, or 8, respectively” (13).
“If your proficiency rank for a statistic is trained, expert, master, and legendary, your bonus equals your character’s level plus another number based on the rank (2, 4, 6, and 8, respectively). If your character is untrained, your proficiency bonus is +0” (27).
Question: How is it used? (d20 Rolls)
“Proficiency gives you a bonus that’s added when determining the following modifiers and statistics: AC, attack rolls, Perception, saving throws, skills, and the effectiveness of spells” (13).
Perception = Initiative in Most Cases
“Your character’s Perception modifier measures how alert they are. This modifier is equal to their proficiency bonus in Perception plus their Wisdom modifier. For more about Perception, see page 448” (47).
“When choosing what type of roll to use for initiative, lean toward the most obvious choice. The most common roll is Perception…” (498).
“For each kind of saving throw, add your character’s Fortitude, Reflex, or Will proficiency bonus (as appropriate) plus the ability modifier associated with that kind of saving throw” (13).
Melee Strikes and Ranged Strikes (To Hit Only)
“Next to where you’ve written your character’s melee and ranged weapons, calculate the modifier to Strike with each weapon and how much damage that Strike deals. The modifier for a Strike is equal to your character’s proficiency bonus with the weapon plus an ability modifier (usually Strength for melee Strikes and Dexterity for ranged Strikes).
You also add any item bonus from the weapon and any other permanent bonuses or penalties. You also need to calculate how much damage each weapon’s Strike deals. Melee weapons usually add your character’s Strength modifier to damage rolls, while ranged weapons might add some or all of your character’s Strength modifier, depending on the weapon’s traits. See the weapon entries in Chapter 6 for more information” (27).
“For each skill in which your character is trained, add your proficiency bonus for that skill (typically +3 for a 1st-level character) to the indicated ability’s modifier, as well as any other applicable bonuses and penalties, to determine the total modifier for that skill. For skills your character is untrained in, use the same method, but your proficiency bonus is +0” (28).
“A class DC sets the difficulty for certain abilities granted by your character’s class. This DC equals 10 plus their proficiency bonus for their class DC (+3 for most 1st-level characters) plus the modifier for the class’s key ability score” (29).
Armor Class (AC)
“Your character’s Armor Class represents how difficult they are to hit in combat. To calculate your AC, add 10 plus your character’s Dexterity modifier (up to their armor’s Dexterity modifier cap; page 274), plus their proficiency bonus with their armor, plus their armor’s item bonus to AC and any other permanent bonuses and penalties” ( 29).
Increases as you Level = Progression
“…your proficiency bonuses all increase by 1 because you’ve gained a level, so your AC, attack rolls, Perception, saving throws, skill modifiers, spell attack rolls, and class DC all increase by at least 1” (31).
“Increase all of your proficiency bonuses by 1 from your new level, and make other increases to your proficiency bonuses as necessary from skill increases or other class features. Increase any other statistics that changed as a result of ability boosts or other abilities” (31).
Class Centric or Initial Proficiencies
“When you choose your character’s class, they gain a set of initial proficiencies. Proficiencies measure your character’s ability to perform tasks, use abilities, and succeed at checks. Proficiency ranks range from trained to legendary” (68).
“If your character is trained in Perception, a saving throw, or another statistic, they gain a proficiency bonus equal to their level + 2, while if they have expert proficiency, they gain a proficiency bonus equal to their level + 4” (p68)
Examples of Proficiency Bonus Affecting Class-Specific Feats
Barbarian Class Level 12 Feat: Spirit’s Wrath
“The wisp’s attack modifier is equal to your proficiency bonus for martial weapons plus your Strength modifier plus a +2 item bonus, and it applies the same circumstance and status bonuses and penalties that you have” (92).
Rogue Class Level 4 Feat: Sabotage
“Critical Success: You deal damage equal to four times your Thievery proficiency bonus. Success: You deal damage equal to double your Thievery proficiency bonus” (185).
“Your animal companion uses your level to determine its proficiency bonuses” (214).
Skill Checks and Skill DCs
When you’re actively using a skill, often by performing one of its actions, you might attempt a skill check: rolling a d20 and adding your skill modifier. To determine this modifier, add your ability modifier for the skill’s key ability, your proficiency bonus for the skill, and any other bonuses and penalties” (234).
Skill modifier = modifier of the skill’s key ability score + proficiency bonus + other bonuses + penalties
Examples of Proficiency Bonus Affecting Feats
Trick Magic Item (268).
Untrained Improvisation (268).
“Your Armor Class (AC) measures how well you can defend against attacks. When a creature attacks you, your Armor Class is the DC for that attack roll.
Armor Class = 10 + Dexterity modifier (up to your armor’s Dex Cap) + proficiency bonus + armor’s item bonus to AC + other bonuses + penalties
Use your proficiency bonus for the category (light, medium, or heavy) or the specific type of armor you’re wearing. If you’re not wearing armor, use your proficiency in unarmored defense” (268).
“When making an attack roll, determine the result by rolling 1d20 and adding your attack modifier for the weapon or unarmed attack you’re using. Modifiers for melee and ranged attacks are calculated differently” (278).
Melee attack modifier = Strength modifier (or optionally Dexterity for a finesse weapon) + proficiency bonus + other bonuses + penalties
Ranged attack modifier = Dexterity modifier + proficiency bonus + other bonuses + penalties
Spell Attack Roll Spell DC
“If you have the ability to cast spells, you’ll have a proficiency rank for your spell attack rolls, so you’ll always add a proficiency bonus” (447).
Spell attack roll result = d20 roll + ability modifier used for spellcasting + proficiency bonus + other bonuses + penalties
“Many spells allow creatures to defend themselves using either their AC or a saving throw. Two statistics govern how potent your spells are against these defenses: your spell attack roll and your spell DC. When recording these on your character sheet, add together only the numbers that always apply—usually just your ability modifier and proficiency bonus.
Spell attack roll = your spellcasting ability modifier + proficiency bonus + other bonuses + penalties
Spell DC = 10 + your spellcasting ability modifier + proficiency bonus + other bonuses + penalties” (298).
“Some spells, such as dispel magic, can be used to eliminate the effects of other spells. At least one creature, object, or manifestation of the spell you are trying to counteract must be within range of the spell that you are using. You attempt a counteract check (page 458) using your spellcasting ability modifier and your proficiency bonus for spell attack rolls” (305).
“When attempting a check that involves something you have some training in, you will also add your proficiency bonus” (444).
Stacking (Item + Proficiency, but don’t double Item)
There are three other types of bonus that frequently appear: circumstance bonuses, item bonuses, and status bonuses. If you have different types of bonus that would apply to the same roll, you’ll add them all. But if you have multiple bonuses of the same type, you can use only the highest bonus on a given roll—in other words, they don’t “stack.” For instance, if you have both a proficiency bonus and an item bonus, you add both to your d20 result, but if you have two item bonuses that could apply to the same check, you add only the higher of the two” (444).
Playing the Game (repetition)
Pages (446-449) in the Chapter “Playing the Game” repeats most of the previous cited information, such as
· Attack Rolls for Melee and Ranged (446)
· Armor Class (447)
· Spell Attack Rolls (447)
· Perception (448)
· Saving Throws (449) (Fortitude, Reflex, Will)
· Skill Checks (449)
· Counteracting Spells (458-459)
Exploration: Follow the Expert
“Choose an ally attempting a recurring skill check while exploring, such as climbing, or performing a different exploration tactic that requires a skill check (like Avoiding Notice). The ally must be at least an expert in that skill and must be willing to provide assistance. While Following the Expert, you match their tactic or attempt similar skill checks. Thanks to your ally’s assistance, you can add your level as a proficiency bonus to the associated skill check, even if you’re untrained. Additionally, you gain a circumstance bonus to your skill check based on your ally’s proficiency (+2 for expert, +3 for master, and +4 for legendary)” (479).
Skill Increases – Class Chapters
“At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you’re untrained in, or to increase your proficiency rank in one skill in which you’re already trained to expert. At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you’re already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you’re already a master” (84)
Level and Proficiency Rank are critical for effectiveness in multiple areas.
Ranking up proficiency rank is a decision to consider as you level up. Enhance your focus
Tremendous emphasis on Trained/Expert/Master/Legendary for that +2/+4/+6/+8
Look for creative synergies or areas to hyper focus.
Don’t underestimate “group thinking”
Build your group, Your role.
As you progress so will the enemies. Look at your Bestiary, noting Proficiency Bonuses for
Saves : Fortitude/Reflex/Will
I posted a new video at the Classic_DM You Tube page. Embedded below as well.
Ancestry, Heritage, and Backgrounds are a creative, intriguing, and powerful part of character creation in Pathfinder 2nd Edition. This video is an overview of how these three elements interconnect, affect ability scores with ability boosts, and prompt innovative and memorable characters that leap off the table. This early part of character creation is a perfect blend of building your theme while tinkering with synergies.
Most ancestries provide ability boosts to two specified ability scores, plus free ability boost that you can apply to any other score of your choice. For more about ability boosts, see page 20.
Most ancestries provide ability boosts to two specified ability scores, plus an additional free ability boost that you can apply to any other score of your choice.
For example, the dwarf Ancestry gets an Ability Boosts to Constitution & Wisdom AND 1 Free Ability Boost you can put anywhere, but in this case, not Constitution & Wisdom again. You could, however, cancel out the Ability Flaw of Charisma or place it in another ability score such as Strength, Dexterity, Intelligence and so on.
If you have not checked out the game, do so here!
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. https://paizo.com
Fun day today! There are some great ideas in here!
Back in December of 2018, I was having tons of fun doing Classic_DM videos. The characters that make up the party that obliterated the Steading of the Hill Giant Chief and slashed their way down to the bottom of the Glacial Rift of the Frost Giant Jarl were coming alive!
‘The Seven’ needed somewhere to go different, something more epic, and my own design. I was already embellishing the devil out of the old TSR content so much that rules lawyers were nipping at my heels!
Originally, I planned on taking ‘The Seven’ all the way to D3 - The Vault of the Drow, but along the way, I found users liked the videos as a source of ideas, opinions, guides, and all kinds of other stuff, rather than watching gaming sessions.
I said to myself,
“I’ll write a module just for ‘The Seven’ and release it. That way it’s 100% creative, narrative, and unique. Maybe run videos of the entire design process, sketches, maps, play sessions, just for fun.”
This gave birth to The Black Ship of the Sunless. A module I’ve written and was in the process of creating maps and artwork for. The next step is play-testing and revisions.
At that time, I figured I would use OSRIC™Old School Reference & Index Compilation
OSRIC™ is the only way you can do anything and release it commercially and pretty-much play legally clean for Advanced Dungeons & Dragons. I could have done this with Pathfinder as well, but the Classic_DM show was about Advanced Dungeons & Dragons, so why even think about it, even though I love Pathfinder. Hell, I love all kinds of RPGs, and every single edition of D&D.
I’ve been keeping my eye on the DM/Game Master feedback on the Pathfinder Playtest since 2018. I bought and read the rules, ran a bunch of combat scenarios on my own. I decided to wait and see how they dealt with the feedback. Every novel needs multiple drafts, and I knew that Jason Bulmahn and the folks at Paizo were good. Their writing is sharp. Their layout and editing is crisp and their signature art style is unique and consistent at capturing the player fantasy of gaming. In essence, what they are doing impressed me, it always has. It impresses me because they have an old school style and commitment. They do one thing, design and publish RPGs, but they aren’t spread out over 12 different games. It’s focused - Pathfinder and Starfinder.
This year, I’ve been watching, reading, listening and now the time is near. In 3 days the Second Edition of Pathfinder launches. Last week, I did a video to hype this since I am super excited about P2. In fact, I’m revising my module to play as a Pathfinder Second Edition Roleplaying Game Compatible.
QUESTIONS AND ANSWERS
Will Classic_DM stop doing cool Advanced Dungeons & Dragons stuff?
No, of course not. AD&D is part of my life.
Are you jumping ship?
I’m looking to have a deep game system with a thriving product line and players interested in unique content. I’ve been a AAA video game designer for 24 years, a writer, and I’ve been a commercial designer for over 35 years. It’s been my dream to write, publish, and distribute my own RPG content and I think the timing is good. I’ve already published a novel this way.
If you want a taste of my writing, pick up a copy of Iron Will Rust. I plan on creating a Pathfinder Second Edition Roleplaying Game Compatible adventure for it too.
Pathfinder Second Edition will give me a fresh look, a modern take on the game that shaped me as a game designer. It will allow me to put my personal twist on my own content and actually distribute it to a new group of players. It is also a big challenge and I’m challenge motivated. Everything I’ve ever done in my life has been in pursuit of a creative dream, so I’m going for it.
What’s the play test plan?
Local game shops that are interested in jumping into P2 hardcore. I want the feedback from players of all ages and I want to talk to them face-to-face so I can listen. After that, I’ll run the adventure online with videos so you can give feedback.
I’ll post updates here. I hope to have play-tests in August. I’ll also do videos on the Classic_DM YouTube Channel, where I run through my thoughts on Pathfinder Second Edition as a player, game master, and game designer.
Pathfinder 2nd Edition drops August 1st. Here's a quick peek on what's coming and a little bit of history! No matter what edition or OGL version of D&D you love, this will be a cool launch!