Back in December of 2018, I was having tons of fun doing Classic_DM videos. The characters that make up the party that obliterated the Steading of the Hill Giant Chief and slashed their way down to the bottom of the Glacial Rift of the Frost Giant Jarl were coming alive!
‘The Seven’ needed somewhere to go different, something more epic, and my own design. I was already embellishing the devil out of the old TSR content so much that rules lawyers were nipping at my heels!
Originally, I planned on taking ‘The Seven’ all the way to D3 - The Vault of the Drow, but along the way, I found users liked the videos as a source of ideas, opinions, guides, and all kinds of other stuff, rather than watching gaming sessions.
I said to myself,
“I’ll write a module just for ‘The Seven’ and release it. That way it’s 100% creative, narrative, and unique. Maybe run videos of the entire design process, sketches, maps, play sessions, just for fun.”
This gave birth to The Black Ship of the Sunless. A module I’ve written and was in the process of creating maps and artwork for. The next step is play-testing and revisions.
At that time, I figured I would use OSRIC™Old School Reference & Index Compilation
OSRIC™ is the only way you can do anything and release it commercially and pretty-much play legally clean for Advanced Dungeons & Dragons. I could have done this with Pathfinder as well, but the Classic_DM show was about Advanced Dungeons & Dragons, so why even think about it, even though I love Pathfinder. Hell, I love all kinds of RPGs, and every single edition of D&D.
I’ve been keeping my eye on the DM/Game Master feedback on the Pathfinder Playtest since 2018. I bought and read the rules, ran a bunch of combat scenarios on my own. I decided to wait and see how they dealt with the feedback. Every novel needs multiple drafts, and I knew that Jason Bulmahn and the folks at Paizo were good. Their writing is sharp. Their layout and editing is crisp and their signature art style is unique and consistent at capturing the player fantasy of gaming. In essence, what they are doing impressed me, it always has. It impresses me because they have an old school style and commitment. They do one thing, design and publish RPGs, but they aren’t spread out over 12 different games. It’s focused - Pathfinder and Starfinder.
This year, I’ve been watching, reading, listening and now the time is near. In 3 days the Second Edition of Pathfinder launches. Last week, I did a video to hype this since I am super excited about P2. In fact, I’m revising my module to play as a Pathfinder Second Edition Roleplaying Game Compatible.
QUESTIONS AND ANSWERS
Will Classic_DM stop doing cool Advanced Dungeons & Dragons stuff?
No, of course not. AD&D is part of my life.
Are you jumping ship?
I’m looking to have a deep game system with a thriving product line and players interested in unique content. I’ve been a AAA video game designer for 24 years, a writer, and I’ve been a commercial designer for over 35 years. It’s been my dream to write, publish, and distribute my own RPG content and I think the timing is good. I’ve already published a novel this way.
If you want a taste of my writing, pick up a copy of Iron Will Rust. I plan on creating a Pathfinder Second Edition Roleplaying Game Compatible adventure for it too.
Pathfinder Second Edition will give me a fresh look, a modern take on the game that shaped me as a game designer. It will allow me to put my personal twist on my own content and actually distribute it to a new group of players. It is also a big challenge and I’m challenge motivated. Everything I’ve ever done in my life has been in pursuit of a creative dream, so I’m going for it.
What’s the play test plan?
Local game shops that are interested in jumping into P2 hardcore. I want the feedback from players of all ages and I want to talk to them face-to-face so I can listen. After that, I’ll run the adventure online with videos so you can give feedback.
I’ll post updates here. I hope to have play-tests in August. I’ll also do videos on the Classic_DM YouTube Channel, where I run through my thoughts on Pathfinder Second Edition as a player, game master, and game designer.