T. Elliot Cannon is a twenty-five year video game industry veteran, having designed multiple million copy-selling video games at studios across the United States and Canada to Germany and Hungary. Some of his personal AAA favorites are Unreal, Unreal Tournament, Warhammer 40k DMO, Crysis Warhead, and Dungeon Defenders 2.

When he’s not working on video games or playing them, he’s writing the follow up to Iron Will Rust or hidden away on a barrier island designing his own game and modules. He is an avid motorcyclist, writer, and believer in the magic of adventure.

Dungeons & Dragons

Elliot also hosts the Classic_DM show on YouTube where he does live playthroughs of the classic 1st Edition Advanced Dungeons & Dragons modules - G1, G2, G3, D1, D2, D3 everything! At his table you'll find a homemade battle-glass, hand drawn architectural maps, tokens, painted minis, a visceral and compelling revamp of the original story, tons of game designer insights, story-telling, and yes, plenty of hack and slash, plus a touch of audio soundscape atmosphere. The stories from our childhood memories live on forever.

Classic_DM Show News

Season 1 - G1 Steading of the Hill Giant Chief

Season 2 - G2 The Glacial Rift of the Frost Giant Jarl

Map Drawing Videos take you through the game and spatial design of the rooms with 3 sharpies.

His 1st Edition Video Series teaches players new to the game, perhaps only familiar with 3.5, 4th. or 5th edition about the core magic of 1st edition and much more!

Check out the video, What Classic_DM is About!

 AAA Video Game Design Work

Video games he’s worked on over the years

  • Unreal

  • Unreal Tournament

  • Star Trek DS-9

  • realMyst

  • URU

  • Lemony Snicket – a Series of Unfortunate Events

  • Shrek 2

  • Disney’s Brother Bear

  • Crysis

  • Crysis Warhead

  • Warhammer 40,000 – Dark Millennium Online

  • Red Orchestra 2

  • Killing Floor

  • Killing Floor 2

  • Rising Storm

  • DOOM

  • Dungeon Defenders II

Deliver character, context, conflict, dreams, and human emotion larger than our day-to-day lives, but best of all, inspired by imagination.
— Foreword from Iron Will Rust